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| UObjectBase
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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitOverlap.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitOverlap.h" |
UCLASS()
class UAbilityTask_WaitOverlap : public UAbilityTask
Fixme: this is still incomplete and probablyh not what most games want for melee systems. -Only actually activates on Blocking hits -Uses first PrimitiveComponent instead of being able to specify arbitrary component.
Name | Description | ||
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OnOverlap |
Name | Description | |
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UAbilityTask_WaitOverlap ( |
Name | Description | ||
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OnHitCallback ( |
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UAbilityTask... |
WaitForOverlap ( |
Wait until an overlap occurs. |
Name | Description | ||
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Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |