UAbilityTask_WaitTargetData::OnTargetDataCancelledCallback

The TargetActor we spawned locally has called back with a cancel event (they still include the 'last/best' targetdata but the consumer of this may want to discard it)

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitTargetData.h

Include

#include "Abilities/Tasks/AbilityTask_WaitTargetData.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitTargetData.cpp

Syntax

UFUNCTION()
void OnTargetDataCancelledCallback
(
    const FGameplayAbilityTargetDataHandle & Data
)

Remarks

The TargetActor we spawned locally has called back with a cancel event (they still include the 'last/best' targetdata but the consumer of this may want to discard it)