UAbilityTask_WaitTargetData::OnTargetDataReplicatedCallback

Valid TargetData was replicated to use (we are server, was sent from client)

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitTargetData.h

Include

#include "Abilities/Tasks/AbilityTask_WaitTargetData.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitTargetData.cpp

Syntax

UFUNCTION()
void OnTargetDataReplicatedCallback
(
    const FGameplayAbilityTargetDataHandle & Data,
    FGameplayTag ActivationTag
)

Remarks

Valid TargetData was replicated to use (we are server, was sent from client)