UAbilityTask_WaitTargetData::WaitTargetDataUsingActor

Uses specified target actor and waits for it to return valid data or to be canceled.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitTargetData.h

Include

#include "Abilities/Tasks/AbilityTask_WaitTargetData.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitTargetData.cpp

Syntax

UFUNCTION(BlueprintCallable,
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true", HideSpawnParms="Instigator"),
          Category="Ability|Tasks")
static UAbilityTask_WaitTargetData * WaitTargetDataUsingActor
(
    UGameplayAbility * OwningAbility,
    FName TaskInstanceName,
    TEnumAsByte< EGameplayTargetingConfirmation::Type > ConfirmationType,
    AGameplayAbilityTargetActor * TargetActor
)

Remarks

Uses specified target actor and waits for it to return valid data or to be canceled.