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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitTargetData.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitTargetData.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitTargetData.cpp |
UFUNCTION(BlueprintCallable,
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true", HideSpawnParms="Instigator"),
Category="Ability|Tasks")
static UAbilityTask_WaitTargetData * WaitTargetDataUsingActor
(
UGameplayAbility * OwningAbility,
FName TaskInstanceName,
TEnumAsByte< EGameplayTargetingConfirmation::Type > ConfirmationType,
AGameplayAbilityTargetActor * TargetActor
)
Uses specified target actor and waits for it to return valid data or to be canceled.