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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitVelocityChange.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitVelocityChange.h" |
UCLASS()
class UAbilityTask_WaitVelocityChange : public UAbilityTask
Name | Description | ||
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CachedMovementComponent |
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Direction |
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float |
MinimumMagnitude |
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OnVelocityChage |
Delegate called when velocity requirements are met |
Name | Description | |
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UAbilityTask_WaitVelocityChange ( |
Name | Description | ||
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UAbilityTask... |
CreateWaitVelocityChange ( |
Wait for the actor's movement component velocity to be of minimum magnitude when projected along given direction |
Name | Description | ||
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Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |
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TickTask ( |
Tick function for this task, if bTickingTask == true |