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| IGameplayTaskOwnerInterface::OnGameplayTaskActivated()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
virtual void OnGameplayTaskActivated
(
UGameplayTask & Task
)
Notify called after GameplayTask changes state to Active (initial activation or resuming)