UGameplayAbility::OnGameplayTaskActivated

Notify called after GameplayTask changes state to Active (initial activation or resuming)

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Override Hierarchy

IGameplayTaskOwnerInterface::OnGameplayTaskActivated()

UGameplayAbility::OnGameplayTaskActivated()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

virtual void OnGameplayTaskActivated
(
    UGameplayTask & Task
)

Remarks

Notify called after GameplayTask changes state to Active (initial activation or resuming)