Choose your operating system:
Windows
macOS
Linux
| IGameplayTaskOwnerInterface::OnGameplayTaskDeactivated()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
virtual void OnGameplayTaskDeactivated
(
UGameplayTask & Task
)
Notify called after GameplayTask changes state from Active (finishing or pausing)