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| UGameplayAbility::CanActivateAbility()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility_CharacterJump.h |
Include |
#include "Abilities/GameplayAbility_CharacterJump.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility_CharacterJump.cpp |
virtual bool CanActivateAbility
(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo * ActorInfo,
const FGameplayTagContainer * SourceTags,
const FGameplayTagContainer * TargetTags,
OUTFGameplayTagContainer * OptionalRelevantTags
) const
CanActivateAbility
Returns true if this ability can be activated right now. Has no side effects