EGameplayCueEvent::Type

Indicates what type of action happened to a specific gameplay cue tag.

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

namespace EGameplayCueEvent
{
    enum Type
    {
        OnActive,
        WhileActive,
        Executed,
        Removed,
    }
}

Values

Name

Description

OnActive

Called when GameplayCue is activated

WhileActive

Called when GameplayCue is active, even if it wasn't actually just applied (Join in progress, etc)

Executed

Called when a GameplayCue is executed: instant effects or periodic tick

Removed

Called when GameplayCue is removed

Remarks

Indicates what type of action happened to a specific gameplay cue tag. Sometimes you will get multiple events at once