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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
namespace EGameplayCueEvent
{
enum Type
{
OnActive,
WhileActive,
Executed,
Removed,
}
}
Name |
Description |
---|---|
OnActive |
Called when GameplayCue is activated |
WhileActive |
Called when GameplayCue is active, even if it wasn't actually just applied (Join in progress, etc) |
Executed |
Called when a GameplayCue is executed: instant effects or periodic tick |
Removed |
Called when GameplayCue is removed |
Indicates what type of action happened to a specific gameplay cue tag. Sometimes you will get multiple events at once