EGameplayCueNotify_LocallyControlledSource

EGameplayCueNotify_LocallyControlledSource

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h

Include

#include "GameplayCueNotifyTypes.h"

Syntax

enum EGameplayCueNotify_LocallyControlledSource
{
    InstigatorActor,
    TargetActor,
}

Values

Name

Description

InstigatorActor

Use the instigator actor as the source when deciding the locally controlled policy.

TargetActor

Use the target actor as the source when deciding the locally controlled policy.

Remarks

EGameplayCueNotify_LocallyControlledSource

Specifies what actor to use when determining if the gameplay cue notify is locally controlled.