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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
Include |
#include "GameplayCueNotifyTypes.h" |
enum EGameplayCueNotify_LocallyControlledPolicy
{
Always,
LocalOnly,
NotLocal,
}
Name |
Description |
---|---|
Always |
Always spawns regardless of locally controlled. |
LocalOnly |
Only spawn if the source actor is locally controlled. |
NotLocal |
Only spawn if the source actor is NOT locally controlled. |
EGameplayCueNotify_LocallyControlledPolicy
Specifies if the gameplay cue notify should spawn based on it being locally controlled.