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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
enum EGameplayEffectReplicationMode
{
Minimal,
Mixed,
Full,
}
Name |
Description |
---|---|
Minimal |
Only replicate minimal gameplay effect info. |
Mixed |
Only replicate minimal gameplay effect info to simulated proxies but full info to owners and autonomous proxies |
Full |
Replicate full gameplay info to all |
How gameplay effects will be replicated to clients