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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
enum EGameplayEffectScopedModifierAggregatorType
{
CapturedAttributeBacked,
Transient,
}
Name |
Description |
---|---|
CapturedAttributeBacked |
Aggregator is backed by an attribute capture |
Transient |
Aggregator is entirely transient (acting as a "temporary variable") and must be identified via gameplay tag |
Enumeration representing the types of scoped modifier aggregator usages available