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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
enum EGameplayEffectStackingExpirationPolicy
{
ClearEntireStack,
RemoveSingleStackAndRefreshDuration,
RefreshDuration,
}
Name |
Description |
---|---|
ClearEntireStack |
The entire stack is cleared when the active gameplay effect expires |
RemoveSingleStackAndRefreshDuration |
The current stack count will be decremented by 1 and the duration refreshed. |
RefreshDuration |
The duration of the gameplay effect is refreshed. |
Enumeration of policies for dealing gameplay effect stacks that expire (in duration based effects).