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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
enum EGameplayEffectStackingPeriodPolicy
{
ResetOnSuccessfulApplication,
NeverReset,
}
Name |
Description |
---|---|
ResetOnSuccessfulApplication |
Any progress toward the next tick of a periodic effect is discarded upon any successful stack application |
NeverReset |
The progress toward the next tick of a periodic effect will never be reset, regardless of stack applications |
Enumeration of policies for dealing with the period of a gameplay effect while stacking