EGameplayEffectStackingType

Enumeration for ways a single GameplayEffect asset can stack.

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

enum EGameplayEffectStackingType
{
    None,
    AggregateBySource,
    AggregateByTarget,
}

Values

Name

Description

None

No stacking. Multiple applications of this GameplayEffect are treated as separate instances.

AggregateBySource

Each caster has its own stack.

AggregateByTarget

Each target has its own stack.

Remarks

Enumeration for ways a single GameplayEffect asset can stack.