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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
enum EGameplayEffectStackingType
{
None,
AggregateBySource,
AggregateByTarget,
}
Name |
Description |
---|---|
None |
No stacking. Multiple applications of this GameplayEffect are treated as separate instances. |
AggregateBySource |
Each caster has its own stack. |
AggregateByTarget |
Each target has its own stack. |
Enumeration for ways a single GameplayEffect asset can stack.