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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
namespace EGameplayModOp
{
enum Type
{
Additive = 0,
Multiplicitive,
Division,
Override,
Max,
}
}
Name |
Description |
---|---|
Additive |
Numeric. |
Multiplicitive |
Numeric. |
Division |
Numeric. |
Override |
Other. |
Max |
This must always be at the end. |
Defines the ways that mods will modify attributes. Numeric ones operate on the existing value, override ignores it