FAbilityFailedDelegate

Called when ability fails to activate, passes along the failed ability and a tag explaining why

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Type

typedef TMulticastDelegate_TwoParams< void, const UGameplayAbility *, const FGameplayTagContainer & > FAbilityFailedDelegate

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Remarks

Called when ability fails to activate, passes along the failed ability and a tag explaining why