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typedef TMulticastDelegate_TwoParams< void, const UGameplayAbility *, const FGameplayTagContainer & > FAbilityFailedDelegate
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
Include |
#include "AbilitySystemComponent.h" |
Called when ability fails to activate, passes along the failed ability and a tag explaining why