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| FFastArraySerializer
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
Include |
#include "GameplayCueInterface.h" |
USTRUCT(BlueprintType)
struct FActiveGameplayCueContainer : public FFastArraySerializer
Name | Description | ||
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bMinimalReplication |
Should this container only replicate in minimal replication mode |
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GameplayCues |
Name | Description | ||
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AddCue ( |
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HasCue ( |
Does explicit check for gameplay cue tag |
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NetDeltaSerialize ( |
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PredictiveAdd ( |
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PredictiveRemove ( |
Marks as predictively removed so that we dont invoke remove event twice due to onrep |
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RemoveAllCues() |
Will broadcast the OnRemove event for all currently active cues. |
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RemoveCue ( |
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SetOwner ( |