FActiveGameplayEffectHandle::GenerateNewHandle

Creates a new handle, will be set to successfully applied

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

static FActiveGameplayEffectHandle GenerateNewHandle
(
    UAbilitySystemComponent * OwningComponent
)

Remarks

Creates a new handle, will be set to successfully applied