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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h |
Include |
#include "GameplayEffectAggregator.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectAggregator.cpp |
float EvaluateWithBaseToChannel
(
float InlineBaseValue,
const FAggregatorEvaluateParameters & Parameters,
EGameplayModEvaluationChannel FinalChannel
) const
Similar to EvaluateWithBase (see comment there for details), but terminates early after evaluating the specified final channel instead of continuing through every possible channel
Result of the specified base value run through each modifier in each evaluation channel in numeric order
Parameter |
Description |
---|---|
InlineBaseValue |
Initial base value to use in the first evaluation channel |
Parameters |
Additional evaluation parameters |
FinalChannel |
Channel to terminate evaluation with (inclusive) |