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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h |
Include |
#include "GameplayEffectAggregator.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectAggregator.cpp |
void OnActiveEffectDependenciesSwapped
(
const TMap< FActiveGameplayEffectHandle, FActiveGameplayEffectHandle > & SwappedDependencies
)
Called when the container's gameplay effect dependencies have potentially been swapped out for new ones, like when GE arrays are cloned. Updates each channel appropriately.
Parameter |
Description |
---|---|
SwappedDependencies |
Mapping of old gameplay effect handles to new replacements |