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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
USTRUCT(BlueprintType)
struct FConditionalGameplayEffect
Struct for gameplay effects that apply only if another gameplay effect (or execution) was successfully applied.
Name | Description | ||
---|---|---|---|
|
TSubclassOf< UG... |
EffectClass |
Gameplay effect that will be applied to the target |
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RequiredSourceTags |
Tags that the source must have for this GE to apply |
Name | Description | ||
---|---|---|---|
|
CanApply ( |
||
|
FGameplayEff... |
CreateSpec ( |