Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
struct FCustomModifierDependencyHandle
Helper struct to hold data about external dependencies for custom modifiers
Name | Description | ||
---|---|---|---|
|
ActiveDelegateHandle |
Delegate handle populated as a result of binding to an external dependency delegate |
|
|
ActiveEffectHandles |
Set of handles of active gameplay effects dependent upon a particular external dependency |
Name | Description | |
---|---|---|
|
FCustomModifierDependencyHandle() |