FGCNotifyActorKey

Struct that is used by the gameplaycue manager to tie an instanced gameplaycue to the calling gamecode.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCue_Types.h

Include

#include "GameplayCue_Types.h"

Syntax

struct FGCNotifyActorKey

Remarks

Struct that is used by the gameplaycue manager to tie an instanced gameplaycue to the calling gamecode. Usually this is just the target actor, but can also be unique per instigator/sourceobject

Variables

Name Description

Public variable

FObjectKey

 

CueClass

Public variable

FObjectKey

 

OptionalInstigatorActor

Public variable

FObjectKey

 

OptionalSourceObject

Public variable

FObjectKey

 

TargetActor

Constructors

Name Description

Public function

FGCNotifyActorKey()

Public function

FGCNotifyActorKey

(
    AActor* InTargetActor,
    UClass* InCueClass,
    AActor* InInstigatorActor,
    const UObject* InSourceObj
)

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FGCNotifyActorKey& Other
)