FGameplayAbilitySpecContainer::RegisterWithOwner

Initializes Owner variable

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h

Include

#include "GameplayAbilitySpec.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTypes.cpp

Syntax

void RegisterWithOwner
(
    UAbilitySystemComponent * Owner
)

Remarks

Initializes Owner variable