FGameplayAbilitySpecContainer::ShouldWriteFastArrayItem

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h

Include

#include "GameplayAbilitySpec.h"

Syntax

template<typename Type, typename SerializerType>
bool ShouldWriteFastArrayItem
(
    const Type & Item,
    const bool bIsWritingOnClient
)