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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h |
Include |
#include "GameplayAbilitySpec.h" |
USTRUCT(BlueprintType)
struct FGameplayAbilitySpecHandle
This file exists in addition so that GameplayEffect.h can use FGameplayAbilitySpec without having to include GameplayAbilityTypes.h which has depancies on GameplayEffect.hHandle that points to a specific granted ability. These are globally unique
Name | Description | |
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FGameplayAbilitySpecHandle() |
Name | Description | ||
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GenerateNewHandle() |
Sets this to a valid handle |
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IsValid() |
True if GenerateNewHandle was called on this handle |
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ToString() |
Name | Description | ||
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operator!= ( |
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operator== ( |