FGameplayCueNotify_CameraAnimInfo

[FGameplayCueNotify_CameraAnimInfo](API\Plugins\GameplayAbilities\FGameplayCueNotify_CameraAnimInf-)

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h

Include

#include "GameplayCueNotifyTypes.h"

Syntax

USTRUCT(BlueprintType)
struct FGameplayCueNotify_CameraAnimInfo

Remarks

FGameplayCueNotify_CameraAnimInfo

Properties that specify how to play a camera animation.

Variables

Name Description

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

float

 

AnimScale

Scale applied to the camera animation.

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

uint32: 1

 

bIsLooping

If enabled, the camera animation will be set to loop.

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

float

 

BlendInTime

Time (in seconds) used to blend in the camera animation.

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

float

 

BlendOutTime

Time (in seconds) used to blend out the camera animation.

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

uint32: 1

 

bOverrideSpawnCondition

If enabled, use the spawn condition override and not the default one.

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

uint32: 1

 

bRandomStartTime

If enabled, the camera animation will start at a random time. Only used when looping.

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

UCameraAnim ...

 

CameraAnim

Camera animation to play.

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

float

 

PlayRate

Rate to play the camera animation at.

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

EGameplayCueNot...

 

PlaySpace

What coordinate space to play the camera animation relative to.

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

FGameplayCueNot...

 

SpawnConditionOverride

Condition to check before playing the camera animation.

Constructors

Functions

Name Description

Public function Const

bool

 

PlayCameraAnim

Public function Const

void

 

ValidateBurstAssets

(
    UObject* ContainingAsset,
    const FString& Context,
    TArray< FText >& ValidationErrors
)