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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
Include |
#include "GameplayCueNotifyTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayCueNotify_CameraAnimInfo
FGameplayCueNotify_CameraAnimInfo
Properties that specify how to play a camera animation.
Name | Description | ||
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|
float |
AnimScale |
Scale applied to the camera animation. |
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uint32: 1 |
bIsLooping |
If enabled, the camera animation will be set to loop. |
|
float |
BlendInTime |
Time (in seconds) used to blend in the camera animation. |
|
float |
BlendOutTime |
Time (in seconds) used to blend out the camera animation. |
|
uint32: 1 |
bOverrideSpawnCondition |
If enabled, use the spawn condition override and not the default one. |
|
uint32: 1 |
bRandomStartTime |
If enabled, the camera animation will start at a random time. Only used when looping. |
|
UCameraAnim ... |
CameraAnim |
Camera animation to play. |
|
float |
PlayRate |
Rate to play the camera animation at. |
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PlaySpace |
What coordinate space to play the camera animation relative to. |
|
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SpawnConditionOverride |
Condition to check before playing the camera animation. |
Name | Description | |
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FGameplayCueNotify_CameraAnimInfo() |
Name | Description | ||
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PlayCameraAnim ( |
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ValidateBurstAssets |