SpawnConditionOverride

Condition to check before playing the camera animation.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayCueNotify,
          Meta=(EditCondition="bOverrideSpawnCondition"))
FGameplayCueNotify_SpawnCondition SpawnConditionOverride

Remarks

Condition to check before playing the camera animation.