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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
Include |
#include "GameplayCueNotifyTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayCueNotify_CameraLensEffectInfo
FGameplayCueNotify_CameraLensEffectInfo
Properties that specify how to play a camera lens effect.
Name | Description | ||
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uint32: 1 |
bOverridePlacementInfo |
If enabled, use the placement info override and not the default one. |
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uint32: 1 |
bOverrideSpawnCondition |
If enabled, use the spawn condition override and not the default one. |
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uint32: 1 |
bPlayInWorld |
If enabled, the camera lens effect will be played in the world and affect all players. |
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TSubclassOf< AA... |
CameraLensEffect |
Camera lens effect to play. |
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PlacementInfoOverride |
Defines how the camera lens effect will be placed. |
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SpawnConditionOverride |
Condition to check before playing the camera lens effect. |
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float |
WorldInnerRadius |
Players inside this radius get the full intensity camera lens effect. |
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float |
WorldOuterRadius |
Players outside this radius do not get the camera lens effect applied. |
Name | Description | |
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FGameplayCueNotify_CameraLensEffectInfo() |
Name | Description | ||
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PlayCameraLensEffect ( |
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ValidateBurstAssets |