FGameplayCueNotify_CameraLensEffectInfo

[FGameplayCueNotify_CameraLensEffectInfo](API\Plugins\GameplayAbilities\FGameplayCueNotify_CameraLensEff-)

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h

Include

#include "GameplayCueNotifyTypes.h"

Syntax

USTRUCT(BlueprintType)
struct FGameplayCueNotify_CameraLensEffectInfo

Remarks

FGameplayCueNotify_CameraLensEffectInfo

Properties that specify how to play a camera lens effect.

Variables

Name Description

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

uint32: 1

 

bOverridePlacementInfo

If enabled, use the placement info override and not the default one.

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

uint32: 1

 

bOverrideSpawnCondition

If enabled, use the spawn condition override and not the default one.

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

uint32: 1

 

bPlayInWorld

If enabled, the camera lens effect will be played in the world and affect all players.

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

TSubclassOf< AA...

 

CameraLensEffect

Camera lens effect to play.

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

FGameplayCueNot...

 

PlacementInfoOverride

Defines how the camera lens effect will be placed.

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

FGameplayCueNot...

 

SpawnConditionOverride

Condition to check before playing the camera lens effect.

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

float

 

WorldInnerRadius

Players inside this radius get the full intensity camera lens effect.

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

float

 

WorldOuterRadius

Players outside this radius do not get the camera lens effect applied.

Constructors

Functions

Name Description

Public function Const

bool

 

PlayCameraLensEffect

Public function Const

void

 

ValidateBurstAssets

(
    UObject* ContainingAsset,
    const FString& Context,
    TArray< FText >& ValidationErrors
)