Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
Include |
#include "GameplayCueNotifyTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayCueNotify_CameraShakeInfo
FGameplayCueNotify_CameraShakeInfo
Properties that specify how to play a camera shake.
Name | Description | ||
---|---|---|---|
|
uint32: 1 |
bOverridePlacementInfo |
If enabled, use the placement info override and not the default one. |
|
uint32: 1 |
bOverrideSpawnCondition |
If enabled, use the spawn condition override and not the default one. |
|
uint32: 1 |
bPlayInWorld |
If enabled, the camera shake will be played in the world and affect all players. |
|
TSubclassOf< UC... |
CameraShake |
Camera shake to play. |
|
PlacementInfoOverride |
Defines how the camera shake will be placed. |
|
|
PlaySpace |
What coordinate space to play the camera shake relative to. |
|
|
float |
ShakeScale |
Scale applied to the camera shake. |
|
SpawnConditionOverride |
Condition to check before playing the camera shake. |
|
|
float |
WorldFalloffExponent |
Exponent that describes the shake intensity falloff curve between the inner and outer radii. (1.0 is linear) |
|
float |
WorldInnerRadius |
Players inside this radius get the full intensity camera shake. |
|
float |
WorldOuterRadius |
Players outside this radius do not get the camera shake applied. |
Name | Description | |
---|---|---|
|
FGameplayCueNotify_CameraShakeInfo() |
Name | Description | ||
---|---|---|---|
|
PlayCameraShake ( |
||
|
ValidateBurstAssets |