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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
Include |
#include "GameplayCueNotifyTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayCueNotify_DecalInfo
Properties that specify how to spawn a decal.
Name | Description | ||
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uint32: 1 |
bOverrideFadeOut |
If enabled, override default decal actor fade out values. |
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uint32: 1 |
bOverridePlacementInfo |
If enabled, use the placement info override and not the default one. |
|
uint32: 1 |
bOverrideSpawnCondition |
If enabled, use the spawn condition override and not the default one. |
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DecalMaterial |
Decal material to spawn. |
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DecalSize |
Decal size in local space (does not include the component scale). |
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float |
FadeOutDuration |
Sets how long it takes for decal actor to fade out. Will override setting in class. |
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float |
FadeOutStartDelay |
Sets when the decal actor will start fading out. Will override setting in class. |
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PlacementInfoOverride |
Defines how the decal will be placed. |
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SpawnConditionOverride |
Condition to check before spawning the decal. |
Name | Description | |
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FGameplayCueNotify_DecalInfo() |
Name | Description | ||
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SpawnDecal ( |