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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
Include |
#include "GameplayCueNotifyTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayCueNotify_ForceFeedbackInfo
FGameplayCueNotify_ForceFeedbackInfo
Properties that specify how to play a force feedback effect.
Name | Description | ||
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uint32: 1 |
bIsLooping |
If enabled, the force feedback will be set to loop. |
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uint32: 1 |
bOverridePlacementInfo |
If enabled, use the placement info override and not the default one. |
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uint32: 1 |
bOverrideSpawnCondition |
If enabled, use the spawn condition override and not the default one. |
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uint32: 1 |
bPlayInWorld |
If enabled, the force feedback will be played in the world and affect all players. |
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ForceFeedbackEffect |
Force feedback effect to play. |
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ForceFeedbackTag |
Tag used to identify the force feedback effect so it can later be canceled. |
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PlacementInfoOverride |
Defines how the force feedback will be placed. |
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SpawnConditionOverride |
Condition to check before playing the force feedback. |
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WorldAttenuation |
How the force feedback is attenuated over distance when played in world. |
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float |
WorldIntensity |
Multiplier applied to the force feedback when played in world. |
Name | Description | |
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FGameplayCueNotify_ForceFeedbackInfo() |
Name | Description | ||
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PlayForceFeedback ( |
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ValidateBurstAssets |