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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
Include |
#include "GameplayCueNotifyTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayCueNotify_LoopingEffects
FGameplayCueNotify_LoopingEffects
Set of looping effects to spawn for looping gameplay cues.
Name | Description | ||
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LoopingCameraAnim |
Camera animation to be played on gameplay cue loop start. |
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LoopingCameraLensEffect |
Camera lens effect to be played on gameplay cue loop start. |
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LoopingCameraShake |
Camera shake to be played on gameplay cue loop start. |
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LoopingForceFeedback |
Force feedback to be played on gameplay cue loop start. |
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LoopingParticles |
Particle systems to be spawned on gameplay cue loop start. |
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LoopingSounds |
Sound to be played on gameplay cue loop start. |
Name | Description | |
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FGameplayCueNotify_LoopingEffects() |
Name | Description | ||
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StartEffects ( |
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StopEffects ( |
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ValidateAssociatedAssets |