FGameplayCueNotify_LoopingEffects

[FGameplayCueNotify_LoopingEffects](API\Plugins\GameplayAbilities\FGameplayCueNotify_LoopingEffect-)

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h

Include

#include "GameplayCueNotifyTypes.h"

Syntax

USTRUCT(BlueprintType)
struct FGameplayCueNotify_LoopingEffects

Remarks

FGameplayCueNotify_LoopingEffects

Set of looping effects to spawn for looping gameplay cues.

Variables

Name Description

Protected variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

FGameplayCueNot...

 

LoopingCameraAnim

Camera animation to be played on gameplay cue loop start.

Protected variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

FGameplayCueNot...

 

LoopingCameraLensEffect

Camera lens effect to be played on gameplay cue loop start.

Protected variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

FGameplayCueNot...

 

LoopingCameraShake

Camera shake to be played on gameplay cue loop start.

Protected variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

FGameplayCueNot...

 

LoopingForceFeedback

Force feedback to be played on gameplay cue loop start.

Protected variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

TArray< FGamepl...

 

LoopingParticles

Particle systems to be spawned on gameplay cue loop start.

Protected variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

TArray< FGamepl...

 

LoopingSounds

Sound to be played on gameplay cue loop start.

Constructors

Functions

Name Description

Public function Const

void

 

StartEffects

Public function Const

void

 

StopEffects

Public function Const

void

 

ValidateAssociatedAssets

(
    UObject* ContainingAsset,
    const FString& Context,
    TArray< FText >& ValidationErrors
)