LoopingForceFeedback

Force feedback to be played on gameplay cue loop start.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayCueNotify)
FGameplayCueNotify_ForceFeedbackInfo LoopingForceFeedback

Remarks

Force feedback to be played on gameplay cue loop start.