Choose your operating system:
Windows
macOS
Linux
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayCueNotify)
TArray< FGameplayCueNotify_ParticleInfo > LoopingParticles
Particle systems to be spawned on gameplay cue loop start.
Choose your operating system:
Windows
macOS
Linux
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayCueNotify)
TArray< FGameplayCueNotify_ParticleInfo > LoopingParticles
Particle systems to be spawned on gameplay cue loop start.