LoopingParticles

Particle systems to be spawned on gameplay cue loop start.

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Windows

macOS

Linux

Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayCueNotify)
TArray< FGameplayCueNotify_ParticleInfo > LoopingParticles

Remarks

Particle systems to be spawned on gameplay cue loop start.