Choose your operating system:
Windows
macOS
Linux
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayCueNotify)
TArray< FGameplayCueNotify_SoundInfo > LoopingSounds
Sound to be played on gameplay cue loop start.
Choose your operating system:
Windows
macOS
Linux
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayCueNotify)
TArray< FGameplayCueNotify_SoundInfo > LoopingSounds
Sound to be played on gameplay cue loop start.