FGameplayCueNotify_LoopingEffects::ValidateAssociatedAssets

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h

Include

#include "GameplayCueNotifyTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotifyTypes.cpp

Syntax

void ValidateAssociatedAssets
(
    UObject * ContainingAsset,
    const FString & Context,
    TArray< FText > & ValidationErrors
) const