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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
Include |
#include "GameplayCueNotifyTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayCueNotify_ParticleInfo
FGameplayCueNotify_ParticleInfo
Properties that specify how to play a particle effect.
Name | Description | ||
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|
uint32: 1 |
bCastShadow |
If enabled, this particle system will cast a shadow. |
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uint32: 1 |
bOverridePlacementInfo |
If enabled, use the placement info override and not the default one. |
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uint32: 1 |
bOverrideSpawnCondition |
If enabled, use the spawn condition override and not the default one. |
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UNiagaraSystem ... |
NiagaraSystem |
Niagara FX system to spawn. |
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PlacementInfoOverride |
Defines how the particle system will be placed. |
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SpawnConditionOverride |
Condition to check before spawning the particle system. |
Name | Description | |
---|---|---|
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FGameplayCueNotify_ParticleInfo() |
Name | Description | ||
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|
PlayParticleEffect ( |
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ValidateBurstAssets |