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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
Include |
#include "GameplayCueNotifyTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayCueNotify_PlacementInfo
FGameplayCueNotify_PlacementInfo
Specifies how the gameplay cue notify will be positioned in the world.
Name | Description | ||
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AttachmentRule |
How the transform is handled when attached. |
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AttachPolicy |
Whether to attach to the target actor or not attach. |
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uint32: 1 |
bOverrideRotation |
If enabled, will always spawn using rotation override. |
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uint32: 1 |
bOverrideScale |
If enabled, will always spawn using the scale override. |
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RotationOverride |
If enabled, will always spawn using rotation override. |
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ScaleOverride |
If enabled, will always spawn using scale override. |
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SocketName |
Target's socket (or bone) used for location and rotation. If "None", it uses the target's root. |
Name | Description | |
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FGameplayCueNotify_PlacementInfo() |
Name | Description | ||
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FindSpawnTransform ( |
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SetComponentTransform ( |
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TryComponentAttachment ( |