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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
Include |
#include "GameplayCueNotifyTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayCueNotify_SpawnCondition
FGameplayCueNotify_SpawnCondition
Conditions used to determine if the gameplay cue notify should spawn.
Name | Description | ||
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AllowedSurfaceMask |
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AllowedSurfaceTypes |
The gameplay cue effects will only spawn if the surface type is in this list. |
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float |
ChanceToPlay |
Random chance to play the effects. (1.0 = always play, 0.0 = never play) |
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LocallyControlledPolicy |
Locally controlled policy used to determine if the gameplay cue effects should spawn. |
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LocallyControlledSource |
Source actor to use when determining if it is locally controlled. |
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RejectedSurfaceMask |
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RejectedSurfaceTypes |
The gameplay cue effects will only spawn if the surface type is NOT in this list. |
Name | Description | |
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FGameplayCueNotify_SpawnCondition() |
Name | Description | ||
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ShouldSpawn ( |