FGameplayCueNotify_SpawnCondition

[FGameplayCueNotify_SpawnCondition](API\Plugins\GameplayAbilities\FGameplayCueNotify_SpawnConditio-)

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h

Include

#include "GameplayCueNotifyTypes.h"

Syntax

USTRUCT(BlueprintType)
struct FGameplayCueNotify_SpawnCondition

Remarks

FGameplayCueNotify_SpawnCondition

Conditions used to determine if the gameplay cue notify should spawn.

Variables

Name Description

Public variable

FGameplayCueNot...

 

AllowedSurfaceMask

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

TArray< TEnumAs...

 

AllowedSurfaceTypes

The gameplay cue effects will only spawn if the surface type is in this list.

Public variable UProperty Category, EditDefaultsOnly, Meta BlueprintReadOnly

float

 

ChanceToPlay

Random chance to play the effects. (1.0 = always play, 0.0 = never play)

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

EGameplayCueNot...

 

LocallyControlledPolicy

Locally controlled policy used to determine if the gameplay cue effects should spawn.

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

EGameplayCueNot...

 

LocallyControlledSource

Source actor to use when determining if it is locally controlled.

Public variable

FGameplayCueNot...

 

RejectedSurfaceMask

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

TArray< TEnumAs...

 

RejectedSurfaceTypes

The gameplay cue effects will only spawn if the surface type is NOT in this list.

Constructors

Functions

Name Description

Public function Const

bool

 

ShouldSpawn

(
    const FGameplayCueNotify_SpawnConte...
)