LocallyControlledPolicy

Locally controlled policy used to determine if the gameplay cue effects should spawn.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayCueNotify)
EGameplayCueNotify_LocallyControlledPolicy LocallyControlledPolicy

Remarks

Locally controlled policy used to determine if the gameplay cue effects should spawn.