RejectedSurfaceTypes

The gameplay cue effects will only spawn if the surface type is NOT in this list.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayCueNotify)
TArray< TEnumAsByte< EPhysicalSurface > > RejectedSurfaceTypes

Remarks

The gameplay cue effects will only spawn if the surface type is NOT in this list. An empty list means nothing will be rejected.