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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
Include |
#include "GameplayCueNotifyTypes.h" |
struct FGameplayCueNotify_SpawnContext
FGameplayCueNotify_SpawnContext
Temporary spawn information collected from input parameters.
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const FGameplay... |
CueParameters |
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const FHitResul... |
HitResult |
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SurfaceType |
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AActor * |
TargetActor |
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TargetComponent |
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UWorld * |
World |
Name | Description | |
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FGameplayCueNotify_SpawnContext ( |
Name | Description | ||
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APlayerContr... |
FindLocalPlayerController |
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const FGamep... |
GetPlacementInfo ( |
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const FGamep... |
GetSpawnCondition ( |
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InitializeContext() |
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SetDefaultPlacementInfo ( |
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SetDefaultSpawnCondition ( |