FGameplayCueNotify_SpawnResult

[FGameplayCueNotify_SpawnResult](API\Plugins\GameplayAbilities\FGameplayCueNotify_SpawnResult)

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h

Include

#include "GameplayCueNotifyTypes.h"

Syntax

USTRUCT(BlueprintType)
struct FGameplayCueNotify_SpawnResult

Remarks

FGameplayCueNotify_SpawnResult

Temporary structure used to track results of spawning components.

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly Transient

TArray< UAudioC...

 

AudioComponents

List of audio components spawned. There may be null pointers here as it matches the defined order.

Public variable UProperty Category BlueprintReadOnly Transient

UCameraAnimInst...

 

CameraAnim

Camera animation played.

Public variable UProperty Category BlueprintReadOnly Transient

TArray< TScript...

 

CameraLensEffects

List of camera len effects spawned. There will be one camera lens effect per local player controller if the effect is played in world.

Public variable UProperty Category BlueprintReadOnly Transient

TArray< UCamera...

 

CameraShakes

List of camera shakes played. There will be one camera shake per local player controller if shake is played in world.

Public variable UProperty Category BlueprintReadOnly Transient

UDecalComponent...

 

DecalComponent

Spawned decal component. This may be null.

Public variable UProperty Category BlueprintReadOnly Transient

UForceFeedbackC...

 

ForceFeedbackComponent

Force feedback component that was spawned. This is only valid when force feedback is set to play in world.

Public variable UProperty Transient

APlayerControll...

 

ForceFeedbackTargetPC

Player controller used to play the force feedback effect. Used to stop the effect later.

Public variable UProperty Category BlueprintReadOnly Transient

TArray< UFXSyst...

 

FxSystemComponents

List of FX components spawned. There may be null pointers here as it matches the defined order.

Constructors

Functions

Name Description

Public function

void

 

Reset()