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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotifyTypes.h |
Include |
#include "GameplayCueNotifyTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayCueNotify_SpawnResult
FGameplayCueNotify_SpawnResult
Temporary structure used to track results of spawning components.
Name | Description | ||
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AudioComponents |
List of audio components spawned. There may be null pointers here as it matches the defined order. |
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CameraAnim |
Camera animation played. |
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CameraLensEffects |
List of camera len effects spawned. There will be one camera lens effect per local player controller if the effect is played in world. |
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CameraShakes |
List of camera shakes played. There will be one camera shake per local player controller if shake is played in world. |
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DecalComponent |
Spawned decal component. This may be null. |
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ForceFeedbackComponent |
Force feedback component that was spawned. This is only valid when force feedback is set to play in world. |
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ForceFeedbackTargetPC |
Player controller used to play the force feedback effect. Used to stop the effect later. |
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FxSystemComponents |
List of FX components spawned. There may be null pointers here as it matches the defined order. |
Name | Description | |
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FGameplayCueNotify_SpawnResult() |