FGameplayCuePendingExecute

Structure to keep track of pending gameplay cues that haven't been applied yet.

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macOS

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCue_Types.h

Include

#include "GameplayCue_Types.h"

Syntax

USTRUCT()
struct FGameplayCuePendingExecute

Remarks

Structure to keep track of pending gameplay cues that haven't been applied yet.

Variables

Name Description

Public variable UProperty

FGameplayCuePar...

 

CueParameters

Store the full cue parameters or just the effect context depending on type

Public variable UProperty

FGameplayEffect...

 

FromSpec

If this cue is from a spec, here's the copy of that spec

Public variable

TArray< FGamepl...

 

GameplayCueTags

List of tags, we allocate one as there is almost always exactly one tag

Public variable UProperty

UAbilitySystemC...

 

OwningComponent

What component to send the cue on

Public variable UProperty

EGameplayCuePay...

 

PayloadType

What type of payload is attached to this cue

Public variable UProperty

FPredictionKey

 

PredictionKey

Prediction key that spawned this cue

Constructors

Name Description

Public function

FGameplayCuePendingExecute()