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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCue_Types.h |
Include |
#include "GameplayCue_Types.h" |
USTRUCT()
struct FGameplayCuePendingExecute
Structure to keep track of pending gameplay cues that haven't been applied yet.
Name | Description | ||
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CueParameters |
Store the full cue parameters or just the effect context depending on type |
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FromSpec |
If this cue is from a spec, here's the copy of that spec |
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GameplayCueTags |
List of tags, we allocate one as there is almost always exactly one tag |
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OwningComponent |
What component to send the cue on |
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PayloadType |
What type of payload is attached to this cue |
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PredictionKey |
Prediction key that spawned this cue |
Name | Description | |
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FGameplayCuePendingExecute() |