Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h |
Include |
#include "GameplayCueTranslator.h" |
USTRUCT()
struct FGameplayCueTranslatorNode
A node in our translation table/graph. The node represents an actual gameplaytag or a possible gameplay tag, with links to what it can be translated into.
Name | Description | ||
---|---|---|---|
|
CachedGameplayTag |
The FGameplayTag if this tag actually exists. |
|
|
CachedGameplayTagName |
FName of the tag. |
|
|
CachedIndex |
Our index into FGameplayCueTranslationManager::TranslationLUT |
|
|
Links |
Ways we can be translated into another FGameplayCueTranslatorNode |
|
|
UsedTranslators |
Translation that have been used to "get us here" and should not be used further down the chain. |
Name | Description | ||
---|---|---|---|
|
FGameplayCue... |
FindOrCreateLink ( |
Helper to create a new link for a given UGameplayCueTranslator |