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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
Include |
#include "GameplayEffectTypes.h" |
USTRUCT(BlueprintType)
struct FGameplayEffectAttributeCaptureDefinition
Struct defining gameplay attribute capture options for gameplay effects
Name | Description | ||
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AttributeSource |
Source of the gameplay attribute |
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AttributeToCapture |
Gameplay attribute to capture |
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bSnapshot |
Whether the attribute should be snapshotted or not |
Name | Description | |
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FGameplayEffectAttributeCaptureDefinition() |
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FGameplayEffectAttributeCaptureDefinition ( |
Name | Description | ||
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ToSimpleString() |
Name | Description | ||
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operator!= ( |
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operator== ( |
Equality/Inequality operators |