FGameplayEffectContextHandle::AddActors

Add actors to the stored actor list

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

void AddActors
(
    const TArray< TWeakObjectPtr< AActor >> & InActors,
    bool bReset
)

Remarks

Add actors to the stored actor list